Should games always offer difficulty options?
Video game difficulty settings are often treated as a accessibility feature, but I've seen friends quit games entirely because they refused to lower the difficulty—feeling like it would cheapen the experience. Meanwhile, games like Elden Ring thrive on a fixed, brutal challenge, and that's part of their identity. Is offering difficulty options always the right move, or does it dilute the artistic vision of the developers? I lean towards thinking that choice is generally better, but I'm not blind to the appeal of a shared, unforgiving challenge. Debating this feels like treading on personal pride for many players, yet the industry keeps pushing for more inclusive design.