I've been playing video games for over 20 years, and I'm noticing a shift in how games are designed now. Battle passes, daily quests, and limited-time events seem to push players into playing every day, almost like a chore. Do you think this focus on player retention is actually ruining the quality of single-player experiences, or is it just a natural evolution of the medium? I'd love to hear your thoughts, especially if you've gone back to older games and felt a difference.